Grimelda Fun House

Grimelda Fun House

Explore the zany world of Grimelda Fun House, a 3D platforming adventure starring the lovable giant zombie, Grimelda. Collect shakes, dodge wild obstacles, and save up to upgrade in this thrilling fun house escapade. With daily rewards and rare collectible cards to unlock new skins, every day is a new, exciting journey!

Mastering Grimelda Fun House

Guide Grimelda, the giant purple zombie, through a zany 3D fun house as you collect shakes, avoid obstacles, and uncover daily rewards while chasing exclusive skin-unlocking cards.

Core Features

- Collect shakes and dodge quirky obstacles
- Accumulate shakes to unlock exciting upgrades that enhance your gameplay
- Return daily for bonus shakes and unique rewards to keep the fun going
- Collect new cards to unlock a variety of fun skins for Grimelda

What is the primary genre of the game?

This game can be categorized as Adventure, Agility in terms of gameplay style.

Does the game run smoothly on mobile devices like phones and tablets?

Grimelda Fun House is mobile-compatible for both iOS and Android users.

What game development framework was used to create this game?

The game supports the creation of this game through the Javascript engine.

What gender demographic is this game designed for?

The intended audience for this game is Male & Female.

What are the defining tags for this game?

The kind of gameplay experience indicated by the tags is: 3d, arcade, singleplayer.

Is there any cruel conduct present in the game?

Yes, there are cruel actions or themes in Grimelda Fun House.

Does the game contain scenes with blood?

No, blood is not a part of the visuals or gameplay in Grimelda Fun House.

Would children enjoy playing this game?

No, Grimelda Fun House is not appropriate for a younger audience.

Which game development company made this?

The company or individual who developed this game is MarketJS.

What age groups is this game intended for?

The ideal age group for enjoying this game is Teens, Young Adults, Adults.
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